Showing posts with label ClearHorizon. Show all posts
Showing posts with label ClearHorizon. Show all posts

Monday, November 28, 2016

A Bit of Scatter Terrain

Terrain Concepts, I’ve been playing with ideas for terrain rules.


Initially I conceived of a dichotomy with hard terrain, such as ruined buildings and concrete rubble, versus soft terrain, such as bushes and grass. Hard terrain would have better protection over the softer variety against such things as incoming small arms fire.

Concepts evolve, though, and I gradually struck on the idea of scrapping the relative cover density for a more fundamental terrain dichotomy: area vs linear.

Esentially this: If your troops are in a piece of area terrain, such as bushes, they get a moderate level of cover. If they are behind a bit of linear terrain, like a rock or wall,  they get a more substantial cover bonus.


Area terrain is easier to accomplish. It is easier to get a squad into area terrain. If half or more models in a squad are in the area terrain, then they get the area cover bonus.

Linear terrain requires more deliberate positioning. The models in a squad must be behind the linear terrain relative to the firing unit before the linear cover bonus applies. 


Linear cover depends on the position of the firing squad. Linear can be flanked, where area cannot. The linear cover bonus can make the target rather difficult to hit, which promotes flanking moves and a more dynamic game.


A linear position can degrade, once flanked, to area or open, depending on how the terrain is modeled and where the models are positioned. Which is to say that a bit of area terrain can be modeled with a stretch of linear terrain within it, but not all linear terrain is within area.


The infantry man is Clearhorizon Miniatures, for scale. Some of the boxes and crates are from a mold I picked up from Jason Moore over at Micropanzer. All the air bubbles in the crates are my own miscasts. Jason will hook you up with some serious high quality crates for a small, small fee. The barrels are electronic bits I have been evangelizing about for a while now, and the tanks... can you guess?

Regards,
Tom

Tuesday, November 22, 2016

HADES Reapers and Spec-Ops K-9's

This is the first blog post since I moved to Ohio. I finally got settled in enough to work on some miniatures. So far I'm loving it here, very cool people.


First up we have some of the kit from Clearhorizon's Kickstarter. This is the HADES Recon Light Walker escorted by a HADES Reaper Team. We are about half way through the Kickstarter event as I post this, and they have bugs too, so Get Some! For those of you living in the future, you can get yours on the Clearhorizon website.


The marvelous Mr. Harold was kind enough to send me a squad of the new HADES Reapers from the Sigma Event 2177 box set. They're sculpted by Anton Ducrot, of Flytrap Factory fame; very crisp, clean sculpts making them relatively easy to paint. They are big troopers, power-armored and cyber-augmented. The ground cars in the back are some conversions I posted earlier.


Next is the Covert Ops Cyber-K9 and Handler Operative, also by Clearhorizon Miniatures, and also well sculpted. What can I say, you had me at teched-up AK-47.


I really love the styling on the Operative, super clean. The jury is still out, but this may be my favorite trooper from Clearhorizon. Yeah, but those Hell Divers, I don't know... tough call.


I'm still warming up to my Hell Diver army. I think I ended up with over two platoons when I finally stopped spending. I need to work on some terrain before I get stuck-in on a big project, and then there's all the other things.


Thanks for looking,

Tom

Sunday, August 10, 2014

Covert Ops, Baby

The electronic lock released its vise grip on the door with a quiet click, and the heavy slab of composite poly‑steel slid open on servo‑mechanisms hidden in the wall, just as if the intruder was authorized to be there, just as if he was another administrative technician carrying out his mundane duties on Sub‑Level 5 of the most secure networking facility on the station. Security systems composed only a fraction of the training involved with the Gamma Operations Division, training that begins in early childhood and focuses the mind, body and soul, through years of instruction and drill, into a precisely calibrated instrument.


No matter how strictly he had trained, though, or how many missions he had completed, as he padded silently along the clean, white corridor of the installation, a tremor of electric adrenaline spiked down through his core, through his guts and ran out to his finger tips and his toes. A carefully memorized, three dimensional schematic of the target complex revealed itself in his mind and rotated around until it locked into position, oriented with the sterile structure around him. The server room lay directly ahead, a short walk, a few layers of automated security, and direct access to the data‑net would be his; it was almost too easy.


So, of course, it was. It wasn’t so much a direct perception as it was a feeling in the back of his neck, instinct, intuition; the culmination of a whole lifetime spent in drill after drill after drill, until the skill, the perception, the attention to detail merged into him. It became him, and he became it, and when the foreign operative entered Sub‑Level 5, he knew it instantly.


His fingers worked quickly at the access panel to the server room, eyes scanning the corridor for any company. Biomimetic film, sequenced nano‑injection and a few other bits of tradecraft had the door sliding open in a moment, but he felt the presence watching him. Too quiet to be station security, and why hadn’t they tripped the alarm, surely they knew about him just as he knew about them? Inside the doorway now and with his back pressed against the wall, taught and alert, he slowly drew the long, high‑density ceramic blade, eyed the banks of data‑net servers before him, and waited for the server room door to slide closed, maybe with his mystery companion locked on the other side, he might have the chance he needed to upload the raid‑ware.


The door did slide closed, and the automated locking mechanisms snapped‑to with absolute confidence, but the comforting solitude he expected was not there. Suddenly, though, she was there, right in front of him, just out of blade reach, but there. He was familiar, of course, with the concept of chameleon skin, a nanite matrix that refracts light around its subject, rendering it effectively invisible. A brilliant, technological impossibility, or so he thought.

From the top of her head to the tips of her toes she was decked out in a skintight bodysuit that covered everything, but hid nothing. The nanite matrix disengaged, he supposed, to punctuate her entrance, she stood in the aisle between the server banks, covering him with a sleek little carbine that was just made for action.

Everything about her said Syndicate, and things were about to get messy.

Friday, August 8, 2014

Mercenaries / Colonial Security

Well, here we are at post number three, and this time, we have a squad of Security Personnel / Mercenaries, courtesy of ClearHorizon Miniatures, Mr. Harold’s fine miniatures establishment, famous for their Orbital Drop Pods and the completely insane Hell Divers that ride them.

“You have to be crazy to jump out of a perfectly good space ship.”
“Oi, there’s no such thing as a perfectly good space ship!” 

I’m a big fan of ClearHorizon Miniatures and I have been for years. They’re a pillar of the 15mm Sci-Fi community.


This model set’s versatility is quite appealing, a nice blend of regular and irregular. They can play the mining company’s security team, or the miner union’s enforcers;  heartless mercenary bastards sent to oppress colony villages or resilient colonial citizens, ready to fight off all comers in defense of their little piece of space. And if you use them as I plan to, their role can switch around from game to game, depending on which faction needs reinforcements.


These guys are finely detailed and well proportioned. The faces are symmetrical and convincing. The clothing and equipment is a nice mixture of uniform and mismatched. I chose to paint them in a uniform, but you could paint them in different colored gear just as easily. And I love the authentic sculpt of the AK-47; that guy’s my favorite.


To be honest, I wasn’t really sure about these guys initially, but having gone through the process with them I can say that the Merc’s are definitely worth the effort. They are excellent candidates for wash methods. I don’t usually use washes, but I did on these guys. Their coats are very finely detailed, the kind of fine that screams ‘Wash Me!’ So I brushed in some highlights, then hit them with a thinned out brown ink, and I’m completely satisfied with the results; and the visors, I love the visors, what a great opportunity to explode the gem technique, very nice.














Thanks for visiting,

Tom Kelley